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this is a tiling shader whit procedural map.
You can open this shader white tile wall with:
- 3ds Max 2010 or highest.
- Vray is 2.30
- open the .max file and in material slot select the white tile shader.
- click on GET MATERIAL button and in MATERIALS BROWSER make a new library called as you want.
- Drag the shader white tile wall material in this library.
- Save library where you want.
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